MAYHEM: HAVENSCAR EDITION
Rulebook
Everything you need to play.
THE WORLD
- ◆Havenscar is a game of political power and dark magic set in a crumbling realm.
- ◆Two factions fight for control of the Ring of Power — six provinces that determine the fate of the realm.
- ◆The High Council seeks to maintain order through wealth, arcane authority, and phantom bureaucracy.
- ◆The Wildsworn seek to shatter the old power, wielding spirit, shadow, and military force.
- ◆The Bag of Mayhem introduces chaos each round — unpredictable events that reshape the game.
SETUP
- ◆One player acts as the host and runs the app on a shared screen (TV or laptop).
- ◆Every other player joins on their phone using the session code shown on the host screen.
- ◆Players choose a name and are assigned to a faction (Council or Wildsworn) by the host dealing cards.
- ◆The host deals each player their starting hand of faction cards.
- ◆Each player begins with 5 Gold and 0 in all other resources.
TURN STRUCTURE
- ◆The host TV shows whose turn it is at all times.
- ◆On your turn: play a card from your hand, then optionally claim or release a province.
- ◆After taking your action, tell the host to press END TURN — this passes the turn to the next player.
- ◆When all players have taken a turn, the round ends and a new round begins.
- ◆At the start of each new round, the host presses COLLECT INCOME — each player gains 1 Gold per province they control.
CARDS
- ◆Each card has a name, effect, and audio narration — tap a card in your hand to hear it read aloud.
- ◆Press PLAY THIS CARD to use it — it is removed from your hand and a new card is drawn automatically.
- ◆Council cards deal in Gold, Arcane Scrolls, Phantom Ballots, and Glamour Seals.
- ◆Wildsworn cards deal in Shadow Ledgers, Echo Crystals, Military Coupons, and Spirit Tokens.
- ◆Some cards affect other players — negotiate, bribe, and threaten out of game as your character.
PROVINCES
- ◆The Ring of Power contains six provinces. Control over provinces determines the winner.
- ◆Tap any province circle on the BOARD tab to read its lore and open the claim screen.
- ◆Press CLAIM FOR [FACTION] to take control of a province on behalf of your faction.
- ◆Press RELEASE PROVINCE to give it up — it returns to neutral.
- ◆Only one player/faction can hold a province at a time — claiming it strips it from the current holder.
- ◆Vaelorath (the centre province) is the capital — it is narrated but not directly claimable.
RESOURCES
- ◆Manage your resources on the GOLD tab of your phone.
- ◆Use the + and − buttons to adjust your resource totals as cards are played.
- ◆Gold: universal currency — spent and earned by many cards.
- ◆Corruption: a special track for Council players. If it reaches 10, the Tribunal is triggered.
THE TRIBUNAL
- ◆When a Council player's Corruption reaches 10, The Tribunal convenes.
- ◆That player must release one province and reset their Corruption to 0.
- ◆This represents the High Council turning on one of its own.
- ◆Use the BOARD tab to release the province, then use the − button to reduce Corruption to 0.
THE BAG OF MAYHEM
- ◆The host draws a Chaos Token each round by pressing the BAG OF MAYHEM button.
- ◆The token's effect is shown on all screens with an audio narration.
- ◆Chaos tokens add unpredictable events — they may help, hinder, or completely upend both factions.
- ◆There are 20 tokens in the bag. When all 20 are drawn, the final round begins.
VICTORY
- ◆The game ends when a faction controls four or more Ring provinces, or the host declares victory.
- ◆The host can declare COUNCIL WINS or WILDSWORN WINS using the buttons on the host TV.
- ◆The faction with the most provinces wins — a tally is shown on the victory screen.
- ◆In a tie, the faction with the most Gold wins.
REMEMBER
The rules are a framework. The real game is the negotiation, the betrayal, and the deals made across the table. Use the app as your arbiter — use your voice as your weapon.